A long time ago when my pal, Dave Thomas, and I were working together in San Francisco... the studio we were at "requested" that we come up with a new fantastic t.v. show idea. We were too busy with our other projects to focus on something new. So as a joke, drawing on our Wyoming heritage... we pitched the dumbest thing we could think of "Mantelope": Half man, half antelope! ... hunted by "Hunter Jack" who's only mission in life was to cause the "Mantelope" serious harm... and yes, even death!
We pitched the show knowing the studio... and Cartoon Network would never go for it. But to our amazement... everyone involved liked the idea! ... and this is the "Pilot episode" we put together. There was interest in developing the idea as a series... Dave and I developed a number of fun, quirky story plots... then the whole thing got hung up in legal limbo. So for better or worse... this is the end of the story of the "Mantelope".
Above: Color keys that would later be reworked in flash.
One of my main tasks was developing the look, and getting the short to be less that 1MB ... so I kept things really graphic and simple... re-using as many elements as possible wherever I could... trees... leaves... etc. Mantelope was our first flash project... Dave, and I would later join Jorge, and Sandra on their flash show "EL TIGRE: The adventures of Manny Rivera".
For the last few years I have been helping my friend, director/ producer Saksiri Koshpasharin develop his epic "Kung Fu" feature film..."Swordsman Legend". It's a personal project for Saksiri, and his crew at Imagimax, so a lot of love has been given to the art and story.
In my opinion, personal projects are the purest form of expression in animation, because the films aren't motivated by profit ... but by a passion for storytelling and art. Those are the sort of projects that I try to be involved with. Of course if those projects also make money for the artists... fantastic! But no matter how much money you have... you can't buy sincerity, and "heart". The elements that make a project really special.
Above and Below: Some of my development sketches for the project. The characters are based on designs by Imagimax staff artists.
Saksiri wanted to explore combining elements of eastern, and western art styles. Here I have attempted to combine the feeling of Chinese ink paintings, with my own graphic sensibilities. To be honest, my personal style has been strongly influenced by Chinese woodcut artists such as Lu Ping, and Hong Tao, among others.
"Swordsman" is still in production, slowly being put together as the crew has time. None of these sketches are "finished" paintings... they are more like inspirational artwork. Every once in a while Saksiri will call me up and ask me to sketch up something new for him. The art department has created some amazing art since my initial sketches, taking the look to another level. I look forward to seeing Saksiri's dream hit the big screen in the near future. -tod
-My pal Tomm Moore, and his crew at the The Cartoon Saloon are putting together a piece of animated poetry, a feature film project called "Song Of The Sea". Above is the teaser for Cartoon Movie.
-Tomm asked me to do some inspirational sketches for the trailer exploring light and color, based on his storyboards. I sometimes take a "Shotgun" approach to color when I first get involved with a project, trying out a lot of different things until I get a sense of what the director is looking for. Even though I had worked with both Tomm and "Songs" art director, Adrien Merigeau on "The Secret Of Kells", both wanted to explore a different look for "Song". I have always been fascinated with "Lumage," a technique that involves animating cut-out plastic pieces on a light table... giving a backlit feeling to the images. Even though I was sketching digitally... I thought the feeling of "Lumage" would be appropriate to the "magical" quality of the story.
-Tomm and his crew are still developing the story and look of "Song of the Sea". To read the latest on the project please visit:
-A while back, my good friends, Jorge Gutierrez, and Sandra Equihua asked me to help them develop the look and color styling of their new t.v. show idea, "El Tigre". Working under the guidance of Jorge, and art director, Roman Laney. I started with rough sketches of the various locations that would be used in the pilot episode.
Above: A few early exploratory sketches from "El Tigre!"
Most of my early sketches were close in value, with little or no black in the backgrounds. There was a lot of black on the characters, and I wanted them to read well. But this gave a sort of calm feeling, and Jorge wanted everything in the show to be "Super Macho!"... having more contrast, more texture, more of everything. It made designing a bit more difficult, but also gave the intensity Jorge wanted. A lot of the art styling was worked out in the pilot by Roman. By the time "El Tigre" had been picked up as a series... the look had been fully established.
Above: Art director,Roman Laney, and his team took a lot of the development art, and created a beautiful, and unique look for "El Tigre". Check out Roman's website to see more amazing art from the show.
Above: A visual structure chart for one of the episodes.
I was working overseas, away from the rest of the team, so it was essential that I knew what Jorge, Roman, and Director Dave Thomas wanted for each episode. We were under such tight deadlines that there really wasn't much wiggle room for exploration. You will notice, that all the art follows the story Arc in the visual structure. We set up themes early in the show... and then generally kept them throughout all the episodes. For example, high contrast for exciting segments, low contrast for duller moments. We also used color themes throughout the show. Evil was often symbolized by using black and red, (or the main color of the villian) and El Tigre with green.With so many episodes going on at the same time... it was important that everyone was on the same page.
Above: A small sampling of my color scripts from the show.
My pal, Dave Thomas' storyboards were the blueprint for everything I did. Dave is a real master of timing, and staging. He and Jorge had worked everything out to make the rest of the teams work as easy as possible. I would usually do a first pass on the color script based on Dave's beat boards, and sometimes keys from Roman. Then Roman, Jorge and I would talk about it... after which I would make my adjustments. From the color scripts, the rest of the team would have a feel for lighting, mood, color.
A fan video... cut together from various episodes.
As in most of the projects I am involved with, "El Tigre" was a collaboration of friends, who also happen to be some of the most talented people I know. I was saddened when I learned that "El Tigre" had been canceled. Not only is it one of the best projects I have ever worked on... it is one of my favorite shows to watch.
Thank you Sandra, and Jorge for making a place for me. -tod
My old schoolmate, Michelle Meeker, asked me to take part with 11 other animation artists in her short film "When I Grow Up."
Michelle interviewed young people aged 7-10 years-old about what they would like to be when they grow up, and then interviewed elders to find out that they dreamed of being when they were younger and where life took them. She then gave short sound clips from the interviews to individual animators. Each animator had artistic control over their own piece. The film shows what we dream about becoming as children, and where life really ends up taking us.
I called my section "Bad People", the old woman in the interview talked about her dream of becoming a doctor. But her dreams were taken away by "Very Bad People". She wasn't specific about who the "Bad People" were... but from her accent, and her age... I guessed it to be the Nazi's during WWII ... but in fact I never knew for sure.
Above and Below: My design keys from Michelle Meeker's short film "When I Grow Up."
I wanted to be as vague in my design as the woman had been in her interview. Some of the other artists in the project became upset because of my seeming "lack of research". In fact, I did a lot of research on the uniforms, medical instruments,and architectural style for the piece. But instead of being literal... I chose to create a nightmare. Uniforms that might remind one of SS troops... without being specific. I also wanted the art style to be reminiscent of WWII poster art... but again, to give only a hint of the style... without being too specific to the period.
Ironically, most of these design keys were created at the old Nazi headquarters in Viborg, Denmark. The old fire station the SS had commandeered during the war... which also served for a time as the "The Open Workshop".
"Bad People" was animated in "After FX" at my pal P'Nat's studio... XHabition
... and here is the official trailer for "When I Grow Up."
I have wanted to do a series of bird paintings since first coming to Thailand. But I have always been too busy with animation projects to just sit down and do something for "me". Thus I've decided to give myself a reason to paint, and am putting together an art show called "The Birds Of Thailand." Inviting both local artists, and bird lovers to participate.
It's quite amazing how many different bird species exist in southeast Asia. I am hoping the show will help raise awareness of Thailand's birds, and their shrinking habitats.
Above:Some early test renders and lighting set-ups from Aaron Schmidt, and some of the gang at the Monk Studio.
I was approached by Juck Somsaman, founder of Monk Studio to help develop and train his team in Bangkok through the creation of a short film. As it so happened my friends in Ireland at The Cartoon Saloon approached me at about the same time to create an "Irish themed" short to open "The Secret of Kells" feature they were making. Just seemed meant to be...
Above: A small section of the "color script". This board is a combination of quick color sketches, rough 3D renders and more finished backgrounds. The more 3d looking scenes are keyed by going over frames from maya in photoshop.
The main focus of the color script is really making sure the characters read on the backgrounds... and making sure that there is a artistic progression in the film... making sure each sequence and place feels unique from one another... yet still tie together in some way. One of my former students Susanne Olesen came to Thailand for a few months to help paint backgrounds. I've worked some of those back into the script.
"The Escape of the Gingerbread Man" is a personal short film, and the third installment of the "NobleTales" short film series. A series of original stories from around the world... created by my mentor, Maurice Noble, and the group of us fortunate enough to train under him.
Above: An early sketch by me... inspired by the work of that talented Dub, Barry G. Reynolds.
-Above: A few of my development sketches for Brendan
My main job on "Brendan" was helping set the color... and to a lesser extent help out with development. Originally I was slated to be head of backgrounds... unfortunately there was a scheduling conflict... so my stay in Kilkenny was shorter than expected. But I was able to get through the rough color script, and Tomm and I were able to get in a few good work outs.
I have to say the Brendan team was different than any other I have worked with... they were all "artists" who happened to be doing animation. For example, Producer Paul Young was heavily involved in theater, and writing a comic strip. Art director Ross Stewart could as easily be off painting canvases... or playing music ... as designing film.
So the approach to making Brendan was totally different than I was used to... the art team wasn't referencing Disney, or UPA, they were just splashing color... blowing paint around... creating textures... looking at ancient illuminated manuscripts... just trying to create something new that fit the story. It was totally refreshing... and in my short time in Ireland... I learned a lot! I couldn't really rely on shortcuts... I actually had to draw! And I have to admit... I was more than a bit rusty. But the approach to the art was simply a reflection of Tomm, and the crew making the film... honest, real, and direct.
Above: More development sketches. I tried to keep "color themes" to the various sequences of the film. For example... the vikings represented death and destruction. So I thought it would be good to use more "primitive color"... the kind of colors a caveman might use... for those sequences.
Above: A section of the color script for "Brendan and the Secret Of Kells". All the sketches here are based on the storyboard, painted after talking to Tomm, and Ross about the mood and feel of each sequence. The color script is a rough guide for the crew... a sort of "map" for the background artists... fx artists... compositors, and so on. These sketches were completed very early in the process... and you can see how they were used by watching the trailer. It is interesting to me to see what changed, and what stayed the same in the final film cut.
I feel very fortunate to have been a small part of "The Secret Of Kells" ... a very special film, made by some special people... who I am lucky enough to call friends. -tod