The World of "John Deer"

Above: Caught somewhere between the worlds of  humans and animals... John Deer must learn to fit into his new world, dealing with cultural misunderstandings, and the call of nature, while avoiding being eaten.

I've been developing a number of T.V. show ideas of my own over the last few years. One of those deer to my heart is an idea based on my experiences growing up in a small mountain town in Wyoming. I call the project "John Deer".


Above: My town doesn't look like this EXACTLY... but it WAS settled primarily by Danish, Swedish, and English immigrants. After working in Denmark I realized that a lot of what I took for granted as "American" or "Wyoming" building styles were in fact Scandinavian.  Of course I have made a few minor embellishments here.

Above: Like my own home town, the community of Killdeer is rich in folklore, and characters from folklore:  Big Foot, Jackelope, the monster in the lake. But to John Deer... these aren't mere mythological creatures, they are friends. 

Drawing on the richness of my real, (and imagined) Wyoming roots. Spinning yarns, and telling tall tales has long been a tradition in my town.  I plan to incorporate this  style of storytelling into the world of John Deer.

Above: The main characters of the show

I've written quite a number of stories around these characters. I am still looking for a production partner, but am hoping to make a "John Deer" pilot episode in the near future.

Above: Uncle Bob quote: "The closer you are to danger, the closer you are to danger."

Topaz Diary

Above: Fred Hoshiyama, in younger years.

Sometimes you have a pet project that you never feel quite ready for the challenge.  I have been working on "Topaz Diary" with my friend, composer Bill Benson, since college.  The story is about another friend of mine, Fred Hoshiyama, and how his life was completely changed in the "Japanese-American Internment" camps of WWII. The story shows how by simple faith, and a lot of love... a bad situation can be turned into good.  The score will drive most of the film, Bill and I met recently to discuss plans for the project, he has some wonderful musical ideas and I am working out some visual ideas.  

Below: Early inspirational sketches for the story from a few years back. 








To learn more about the internment camps, please visit  HERE.

Al Tudi Tuhak

Al Tudi Tuhak from Tod Polson on Vimeo.

A clip from my student film, made under the guidance of my mentors Jules Engel (UPA, Cal-Arts), and Maurice Noble (Warner Bros). With narration by Maurice Noble, and music by Bill Benson. Additional animation by Mike Polvani, and Ben Jones. This year marks sort of an anniversary for "Al Tudi Tuhak" so I thought I would put a bit of it up.

When I first moved to Los Angeles I saw a show of masks from the Northwest coast of the U.S. The power and simplicity of the design inspired me to create a short film using Northwest coast story and design as a theme. Several of the Northern stories I researched mentioned the "creator"... or "father of Raven"... but I found no stories specifically "the creator" himself. So, I wrote a story trying to capture the depth and feel of a story from long ago.


Above: Development art presented to the board at Cal-Arts in order to get "Al Tudi Tuhak" approved as my thesis.

My pal, musician Bill Benson and I traveled to Seattle for research. There we were honored to meet with Upper Skagit tribal elder/ storyteller Taqʷšəblu (Vi Hilbert). She really liked the story, and named the film "Al Tudi Tuhak"... which in the Lushootseed language means "... long, long, ago." I am not native American, and I had gradually began to feel more and more uncomfortable using native motifs. Taqʷšəblu encouraged me to make the film the way I felt it should be made. "We are storytellers, the stories find us... we don't find them. If you honor the spirit of our people, and yourself, you have done nothing wrong... the story must be told"

I shot the film on 35mm... using house paint, and cut-out paper... using a very simple style. Unfortunately at the moment I have no clean digital copies. Someday I hope to re-transfer the film using modern technology.

"Al Tudi Tuhak" toured the festival circuit for a few years, winning the student "Oscar", and receiving an "Annie" nomination.

Mantelope

Mantelope from Tod Polson on Vimeo.

Above: The "Pilot" episode for "Mantelope".

A long time ago when my pal, Dave Thomas, and I were working together in San Francisco... the studio we were at "requested" that we come up with a new fantastic t.v. show idea. We were too busy with our other projects to focus on something new. So as a joke, drawing on our Wyoming heritage... we pitched the dumbest thing we could think of "Mantelope": Half man, half antelope! ... hunted by "Hunter Jack" who's only mission in life was to cause the "Mantelope" serious harm... and yes, even death!

We pitched the show knowing the studio... and Cartoon Network would never go for it. But to our amazement... everyone involved liked the idea! ... and this is the "Pilot episode" we put together. There was interest in developing the idea as a series... Dave and I developed a number of fun, quirky story plots... then the whole thing got hung up in legal limbo. So for better or worse... this is the end of the story of the "Mantelope".

Above: Color keys that would later be reworked in flash.

One of my main tasks was developing the look, and getting the short to be less that 1MB ... so I kept things really graphic and simple... re-using as many elements as possible wherever I could... trees... leaves... etc. Mantelope was our first flash project... Dave, and I would later join Jorge, and Sandra on their flash show "EL TIGRE: The adventures of Manny Rivera".


Swordsman Legend

For the last few years I have been helping my friend, director/ producer Saksiri Koshpasharin develop his epic "Kung Fu" feature film..."Swordsman Legend". It's a personal project for Saksiri, and his crew at Imagimax, so a lot of love has been given to the art and story.

In my opinion, personal projects are the purest form of expression in animation, because the films aren't motivated by profit ... but by a passion for storytelling and art. Those are the sort of projects that I try to be involved with. Of course if those projects also make money for the artists... fantastic! But no matter how much money you have... you can't buy sincerity, and "heart". The elements that make a project really special.

Above and Below: Some of my development sketches for the project. The characters are based on designs by Imagimax staff artists.

Saksiri wanted to explore combining elements of eastern, and western art styles. Here I have attempted to combine the feeling of Chinese ink paintings, with my own graphic sensibilities. To be honest, my personal style has been strongly influenced by Chinese woodcut artists such as Lu Ping, and Hong Tao, among others.

"Swordsman" is still in production, slowly being put together as the crew has time. None of these sketches are "finished" paintings... they are more like inspirational artwork. Every once in a while Saksiri will call me up and ask me to sketch up something new for him. The art department has created some amazing art since my initial sketches, taking the look to another level. I look forward to seeing Saksiri's dream hit the big screen in the near future. -tod

Song Of The Sea



-My pal Tomm Moore, and his crew at the The Cartoon Saloon are putting together a piece of animated poetry, a feature film project called "Song Of The Sea". Above is the teaser for Cartoon Movie.

















-Tomm asked me to do some inspirational sketches for the trailer exploring light and color, based on his storyboards. I sometimes take a "Shotgun" approach to color when I first get involved with a project, trying out a lot of different things until I get a sense of what the director is looking for. Even though I had worked with both Tomm and "Songs" art director, Adrien Merigeau on "The Secret Of Kells", both wanted to explore a different look for "Song". I have always been fascinated with "Lumage," a technique that involves animating cut-out plastic pieces on a light table... giving a backlit feeling to the images. Even though I was sketching digitally... I thought the feeling of "Lumage" would be appropriate to the "magical" quality of the story.














-Tomm and his crew are still developing the story and look of "Song of the Sea". To read the latest on the project please visit:

"The Blog of the Sea".

El Tigre! The Adventures Of Manny Rivera

-A while back, my good friends, Jorge Gutierrez, and Sandra Equihua asked me to help them develop the look and color styling of their new t.v. show idea, "El Tigre". Working under the guidance of Jorge, and art director, Roman Laney. I started with rough sketches of the various locations that would be used in the pilot episode.


Above: A few early exploratory sketches from "El Tigre!"

Most of my early sketches were close in value, with little or no black in the backgrounds. There was a lot of black on the characters, and I wanted them to read well. But this gave a sort of calm feeling, and Jorge wanted everything in the show to be "Super Macho!"... having more contrast, more texture, more of everything. It made designing a bit more difficult, but also gave the intensity Jorge wanted. A lot of the art styling was worked out in the pilot by Roman. By the time "El Tigre" had been picked up as a series... the look had been fully established.

Above: Art director, Roman Laney, and his team took a lot of the development art, and created a beautiful, and unique look for "El Tigre". Check out Roman's website to see more amazing art from the show.

Above: A visual structure chart for one of the episodes.

I was working overseas, away from the rest of the team, so it was essential that I knew what Jorge, Roman, and Director Dave Thomas wanted for each episode. We were under such tight deadlines that there really wasn't much wiggle room for exploration. You will notice, that all the art follows the story Arc in the visual structure. We set up themes early in the show... and then generally kept them throughout all the episodes. For example, high contrast for exciting segments, low contrast for duller moments. We also used color themes throughout the show. Evil was often symbolized by using black and red, (or the main color of the villian) and El Tigre with green.With so many episodes going on at the same time... it was important that everyone was on the same page.


















Above: A small sampling of my color scripts from the show.

My pal, Dave Thomas' storyboards were the blueprint for everything I did. Dave is a real master of timing, and staging. He and Jorge had worked everything out to make the rest of the teams work as easy as possible. I would usually do a first pass on the color script based on Dave's beat boards, and sometimes keys from Roman. Then Roman, Jorge and I would talk about it... after which I would make my adjustments. From the color scripts, the rest of the team would have a feel for lighting, mood, color.



A fan video... cut together from various episodes.

As in most of the projects I am involved with, "El Tigre" was a collaboration of friends, who also happen to be some of the most talented people I know. I was saddened when I learned that "El Tigre" had been canceled. Not only is it one of the best projects I have ever worked on... it is one of my favorite shows to watch.

Thank you Sandra, and Jorge for making a place for me. -tod

Bad People

My old schoolmate, Michelle Meeker, asked me to take part with 11 other animation artists in her short film "When I Grow Up."

Michelle interviewed young people aged 7-10 years-old about what they would like to be when they grow up, and then interviewed elders to find out that they dreamed of being when they were younger and where life took them. She then gave short sound clips from the interviews to individual animators. Each animator had artistic control over their own piece. The film shows what we dream about becoming as children, and where life really ends up taking us.










I called my section "Bad People", the old woman in the interview talked about her dream of becoming a doctor. But her dreams were taken away by "Very Bad People". She wasn't specific about who the "Bad People" were... but from her accent, and her age... I guessed it to be the Nazi's during WWII ... but in fact I never knew for sure.

Above and Below: My design keys from Michelle Meeker's short film "When I Grow Up."

I wanted to be as vague in my design as the woman had been in her interview. Some of the other artists in the project became upset because of my seeming "lack of research". In fact, I did a lot of research on the uniforms, medical instruments,and architectural style for the piece. But instead of being literal... I chose to create a nightmare. Uniforms that might remind one of SS troops... without being specific. I also wanted the art style to be reminiscent of WWII poster art... but again, to give only a hint of the style... without being too specific to the period.









Ironically, most of these design keys were created at the old Nazi headquarters in Viborg, Denmark. The old fire station the SS had commandeered during the war... which also served for a time as the "The Open Workshop".

"Bad People" was animated in "After FX" at my pal P'Nat's studio...
XHabition

... and here is the official trailer for "When I Grow Up."

Birds Of Thailand














I have wanted to do a series of bird paintings since first coming to Thailand. But I have always been too busy with animation projects to just sit down and do something for "me".
Thus I've decided to give myself a reason to paint, and am putting together an art show called "The Birds Of Thailand." Inviting both local artists, and bird lovers to participate.




It's quite amazing how many different bird species exist in southeast Asia. I am hoping the show will help raise awareness of Thailand's birds, and their shrinking habitats.













All images copyright Tod Polson